Myyst
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Hi,
Could you find a way to make the bot click on "inertial stabs" after clicking the warp button ?
Maybe make it an option where we can provide the coordinates of (at least 2) inertial stabs ? Like what you did to give us the functionality to choose where to click for station.
Basically the idea is the reduce the time it takes to warp out when a red comes in the system.
Otherwise if you know a good way to implement this through a .lua script I am also all hears.
Thanks !
Myyst
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BUMP - help please. Also, same question for warp-core stabs.
uid0
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(11-19-2021, 07:42 AM)Myyst Wrote: BUMP - help please. Also, same question for warp-core stabs.
It's already implemented, you can override and add stabs by adding them to the instance config:
Code: "Stabs":[{"X": 123, "Y": 456}, {"X": 123, "Y": 456}, {"X": 123, "Y": 456}],
You could also intercept the event and run it via lua
Myyst
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(11-19-2021, 12:20 PM)uid0 Wrote: (11-19-2021, 07:42 AM)Myyst Wrote: BUMP - help please. Also, same question for warp-core stabs.
It's already implemented, you can override and add stabs by adding them to the instance config:
Code: "Stabs":[{"X": 123, "Y": 456}, {"X": 123, "Y": 456}, {"X": 123, "Y": 456}],
You could also intercept the event and run it via lua
Ah cool, and once I have inputted the stabs coordinates here, what will happen ? How will that impact the bot ?
Cold88
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the align time etc doesnt work , it use stabs as soon as it hit the play botton. would be usefull to delay it a bit covetor 2 are slow
Seekenn
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(11-21-2021, 07:46 PM)Cold88 Wrote: the align time etc doesnt work , it use stabs as soon as it hit the play botton. would be usefull to delay it a bit covetor 2 are slow 
I have same issue with mine cov2
onlyme
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You are confusing warp stabs and inertia stabs.
Hitting the inertia right away is freaking awesome, cuts the warp out time in half.
Skip the warp ones, since even with 4 aura, an interceptor still has more than 17 points and you die anyway.
Seekenn
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(04-21-2022, 11:48 PM)onlyme Wrote: You are confusing warp stabs and inertia stabs.
Hitting the inertia right away is freaking awesome, cuts the warp out time in half.
Skip the warp ones, since even with 4 aura, an interceptor still has more than 17 points and you die anyway.
Well, both has a same CD  so it is relevant which one bot have to use, still expiring before warping out.
But you're right...
onlyme
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I added the stabs line in the config.json They do click at the right time just as the ship is reaching warp out speed.
uid0, is there a way to have a LUA for inertia stabs, which click right after the autopilot is engaged?
This post was last modified: 04-26-2022, 07:10 PM by onlyme.
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